To my delight, these two proper DLCs were not only fully fledged but also the size of any other normal game, giving me many more hours of fun within this universe. Thankfully though, the DLCs I had been waiting for eventually arrived. So, after the game won countless awards upon release and sales skyrocketed like anything the publisher of the title had ever seen, I knew it wouldn’t be long until I got my hands on some more content.Įventually, after what felt like a lifetime, the developers began publishing extra content however, these initial bursts were merely one-off contracts or armor sets, nothing akin to a real, fully-fledged DLC. Thankfully, unlike many great TV shows and books, the community at large and I knew from very early on in this game’s life cycle that DLCs were part of the developer’s plans. The game had practically taken over my life for two weeks after its initial release, so when I quickly finished the main campaign, I was hungry for more. Lately, my focus in gaming has centered around single-player, story-driven works that leave me with such a feeling however, no matter how many games I play, the sense of emptiness I felt after completing the Witcher 3 has not been rivaled. In many ways, it is how we know that we truly loved the story and the characters therein. This empty feeling is something we all feel when we have truly connected with a piece of content. How often have you completed a TV show, book, or video game and felt somewhat hollow? Suddenly, the world you had immersed yourself in for several hours has ended, the feelings it generated within you ceasing as lines of text scroll across the screen or as you read the publisher’s notes.
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